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Trouble Shooting Running Mechanics
- Arm Action-- Don't run with tense arms, practice loose swinging
movements from standing position. Remember the arms are bent at the
elbow, with the elbow crossing the plane of the body as you swing
from the shoulder. Keep the arms relaxed at all times. The arms
work in opposition to the legs but must work in coordination with the action
of the legs to maximize running efficiency.
- Body Lean -- The body should have a slight lean (Jamaican lean)
in the direction you're running. It is important that the lean comes
from the ground and not from the waist. The lean is the result of
displacing the center of gravity in the direction you're running.
Leaning by bending at the waist interferes with the correct mechanics of
running and causes you to under stride.
- Foot Contact --Don't run on your toes! The toes have
no power or stability. If you run on your toes, you will not be able to
run fast. Stay on the balls of your feet (dorsi flex foot) and
push against the ground. Don't reach and (over stride) and pulled
toward the ground; this will develop injuries and result in poor running
mechanics and slower times. Allow the heel to make contact with the
ground only when running at any distance.
- Over Striding -- Over striding is the worst and most misunderstood
element of sprinting. Stride length is determined from the point of
takeoff to the point of landing (distance covered) not from the
distance from the right foot to the left foot. Don't reach and over
stride to increase stride length. Push against the ground and let the
foot land underneath the center of gravity. Any placement
of the foot in front of the center of gravity will create a breaking action
causing the body to slow down.
- Under Striding -- Try not to be too quick! Too much
turnover will cause you to run fast in one place, and will not cover any
ground. Quality sprint speed is a combination of both stride
frequency and stride length. One simply does not replace the other.
- Tension -- Try not to power your way through a race or
sprint effort. Power is what gets you out of the blocks or starts your
acceleration to the ball or line of scrimmage, it's not what gets you through
to the finish or the goal line. To run fast, you must run relaxed.
- Speed versus Quickness -- Speed is the measure of how fast
an athlete can sprint short distances and high maximum speed does not
guarantee athletic success. Quickness refers to the ability of an
athlete to perform specific movements in the shortest possible time.
Fast, explosive movements of the entire body which occur in the starting and
acceleration phases of sprinting or adjusting a body part to start a new
movement for rapidly changing direction, demonstrate an athletes quickness.
The information above on Trouble Shooting Running Mechanics was taken
from the book "Sports SPEED - the #1 Program for Athletes" written by
George Dintiman Bob Ward and Tom Tellez. Coach Tellez, former coach of
Olympic Champion Carl Lewis and world class sprinter Leroy Burrell.
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